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Post by Jubei on Dec 30, 2005 8:37:10 GMT -5
Cool, i've been waiting for zone ID before I release my new script. Have a few ideas for it using wav files or mp3. Is that still a long way off?
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Post by TinyTerror on Dec 30, 2005 8:41:58 GMT -5
I still havent found a reliable lightweight audio library for use with Lunar. I'm trying to avoid making lunar a 5 megabyte DLL with a 20 megabyte memory footprint, so whatever I end up using will have to be pretty small. Of course, if anyone wants to step up and write me some c++ code to play sounds, I'll use it.
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nebula
Junior Member
fear.
Posts: 59
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Post by nebula on Dec 30, 2005 19:01:55 GMT -5
STK is easy for sound stuff, it only uses dsound.lib and winmm.lib iirc and all you'd need is the file reading stuff, not so much the midi or dsp *shrug*
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Post by flotsam on Mar 23, 2006 14:37:46 GMT -5
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Post by DarkAquaus on Aug 5, 2006 12:22:37 GMT -5
just a idea >.> Su-to Get Player LOC If Player LOC is near zone and black screen ocurs then player zoned to this zone. part that sucks is u would have to get loc ranges for every zone in the game.... but it would work and I have no time but atleast its somethin... also when you enter a new zone it tells you in the chat window... might be easyer to use a chat puller
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