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Post by TinyTerror on Jan 13, 2006 23:51:53 GMT -5
I think I'll try and get the current version to load again tomorrow. Sigh, I hate debugging.
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sdphantom
Full Member
Savior and Destroyer
Posts: 230
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Post by sdphantom on Jan 14, 2006 8:04:14 GMT -5
I think I'll try and get the current version to load again tomorrow. Sigh, I hate debugging. Heh, I was saying the same thing when trying to debug my EXP Monitor script the other day. "Still need to find a name for it, lol, all the good ones are taken." <.<;
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Post by TinyTerror on Jan 14, 2006 11:35:53 GMT -5
Yeah well, at least Lunar tells you why something isn't working. The windower gives you nothing to work with. It just says plugin failed to load, then kicks you to the curb.
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Post by TinyTerror on Jan 14, 2006 12:24:23 GMT -5
Lunar is now loading into the windower! Time to slack off for the rest of the day!
LOL JK! ^_^
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Post by TinyTerror on Jan 14, 2006 13:12:53 GMT -5
Holy shit. Thats all I can say. I just discovered the magnitude of the errors in the semaphore code that I made in the current release of Lunar. That it even runs at all is a god damned miracle. For those who have tried multithreaded programming, I essentially used an imaginary mutex in all of the lunar libs. I am at a total loss for words at my own stupidity.
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Post by TinyTerror on Jan 14, 2006 14:29:28 GMT -5
Well, here is a highly experimental release for all the testers. This is NOT a real usable release, so dont post about how your script won't run correctly. east.lucidsoft.org:81/~toast/Lunar/Added primitive_SetTextureFullPath. Lets you load images with the full file path. Use double slashes for this one. Also fixed windower_GetPath and windower_GetPolPath, so they should work correctly now. You should consider all of the FFXI stuff busted in this release. The new memory code is sorta half in, and probably wont work at all.
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Post by TinyTerror on Jan 23, 2006 22:47:47 GMT -5
Ok, looks like there will be another intermediate alpha release this week. I'm going to try to get the input code into lunar so that you can use mouse and keyboard input in your scripts. Game data stuff is still busted. Starhawk says he can get working on it near the end of the month.
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Post by TinyTerror on Jan 24, 2006 11:09:32 GMT -5
I went ahead and integrated the Pipes and Input libraries. Testing should be this weekend depending on when I have time. The input lib is just some basic mouse state stuff to test if sdl plays nice with FFXI.
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Post by jushih on Mar 6, 2006 2:14:48 GMT -5
hey Tiny, will the new lunar API be available when the next release comes out as well? Will it contain all the functions and the return values? thanks for the hardwork btw
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Post by TinyTerror on Mar 6, 2006 11:26:48 GMT -5
I think you mistake documentation for an api. Yes, there will be new documentation out.
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