Derf
New Member
Posts: 2
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Post by Derf on Feb 12, 2005 9:28:14 GMT -5
Hello Guys/Gals..
Here's my story: I'm fedup with the ever rising prices of equipment. It seems in order to get a party you need all these expensive equips. Ok i say, i will try my luck at camping Argus.
I go there, two people in the "argus room" and one person in the main room. After 9hrs camping the other person leaves. I continue to camp for another 8hrs and no spawn. I'm too tired so go to bed. This is very tedious.
So i'm looking into a provoke script and setting up camp in the "argus room" and just hope for a pop one time. I was looking at that proboards at scripts and noticed tiny's link there. I also read that he says using pixel locations to provoke a NM is old and slow. (or something to that effect). He then said something about getting the info from the "memory" to claim it before it's even visible. Now that i like, lol..
As i stated my NM of choice is Argus. Could someone (who has the time to explain things to me) please enlighten me as to this way of provoking from the "memory" and where if there is one i could find a script for Argus.
I would greatly appreciate any help anyone could give me on understanding these programs and scripts and getting one up and running.
Kind Regards,
Derf
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Post by TinyTerror on Feb 12, 2005 11:38:28 GMT -5
Well technically you arent claiming anything before it appears to other people, just claiming it faster. Also, the tools to do this are still in the works, so they may not work completely at this time. This being said, I would recomend that you start learning now. Things are only going to get faster and more accurate Also a warning: I dont like people who talk about unattended botting. If you are sitting at your comp watching a movie or reading a book or something, thats fine. Setting up a script to run for hours while you leave and do something else is not cool. Another tip: If I were you, I would find a better way to make money than camping highly contested NM's. BCNM parties work really well for gil. I've never sat around and camped an nm before for gil. Its a pain in the ass, and very boring.
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Derf
New Member
Posts: 2
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Post by Derf on Feb 15, 2005 0:21:51 GMT -5
Thanks Tiny.. what exactly is it though that's used to claim faster? I'm fedup with the unatended bots myself. I'd like to get an edge on them.
As i stated above i spent about 17hrs camping Argus the good old fashioned way.. I have no intentions of going AFK and leaving a script. I like to be there to fight it and hopefully see the PCC drop ^^
What exactly should i be reading up on tiny?
Thanks
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Post by TinyTerror on Feb 15, 2005 0:46:49 GMT -5
Just autoterror and ffact in general. Big things are going to happen with autoterror. With any luck, it will overtake AC Tools as the scripting language of choice for FFXI because of my work
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Post by Kelpinn on Feb 15, 2005 6:47:49 GMT -5
/CLAP ENTHUSIASTICALLY
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Post by playaplaya on Mar 1, 2005 10:09:00 GMT -5
What I do for situations like that, is a complete stand alone bot. It uber easy to write and it works wonderfully. Only downfall is that its a /targetnpc bot. With it i send multiple attempts to Provoke the closest monster a second. Until I hit the Global $pause. If argus is in an area alone and your not worried about other spawns then I would use this approach. If you want a copy of some of the scripts I use just email me. Jdcavazo@oakland.edu. That is my personal Email address so please don't bombard me with bullcrap. Thanks.
Playaplaya
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Post by weeman on Mar 6, 2005 13:58:39 GMT -5
AutoItSetOption("SendKeyDownDelay",200);
FFACTInit(); //Start up ffact interface $MyTarget="spook"; //Set target name here
While 1=1; //Start infinite main loop
;//This loop sleeps until numlock is on. ;//This effectively pauses the script if numlock is off. ;//Even if numlock is on, the script will still sleep for 10ms per cycle.
Do Sleep(10); Until NumCheck()=1; //Do this until num lock is on
Send("{TAB}"); //Aquire target FFACTTargetUpdate(); //Check target $mob = FFACTTargetGetName(); //Get mob name
;//Voke condition If $mob = $MyTarget Then; //Check to see if this is the right target. Send("^1"); Fight(); EndIf
;//This loop sleeps until the target is killed or untargetted While $mob=$MyTarget; //Do this until target lost FFACTTargetUpdate(); //Check target $mob = FFACTTargetGetName(); //Get mob name Sleep(2000); WEnd
WEnd; //End infinite main loop
Func Fight() Sleep(3000) Send("^2");macro for auto attack EndFunc
(this is my autoterror voke script for spook )
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