Post by DR0NE on Mar 27, 2005 16:58:06 GMT -5
I've been thinking...
Due to the fact that we can't have complex macros within FFXI itself (limited to 6 lines), and while 3rd party scripting can work around this, it can lead to a lack of keys to press to initiate macros.
My idea is this... Run FFXI with the windower program, and have a small GUI interface which can execute macros for you by clicking a button which will send the necessary commands to the game. Each button could also have a gauge by it so you visually see when the specified command can be executed in-game again.
Why do this?
An example would be a "Provoke" macro button.
You hit the button, and it executes a script, such as that in-game. Contents of the script would be as follows:
/equip <slot> "Whatever enmity gear"
/ja "Provoke" <t>
/equip <slot> "Whatever DEF and VIT gear"
Once the button is hit, the gauge is depleted, the commands are sent to the game, and the gauge will start to refill. This would give any job the ability to track what job abilities are available without having to go through various windows or use the /recast command, as well as give the ability to switch in and out equipment necessary for the task you wish to perform.
If you've ever seen other MMORPG interfaces, such as WoW's, you'll understand what I mean. All their spells and abilities are visual elements on the screen and they can just click the ability they wish to use and you see when the ability is ready again. My idea is a little more complex as it allows you to send more commands within one click of a button.
Now, if this has already been thought of and done, please show me a link, as I've searched for the past 4 hours looking for something like this on a variety of forums and within scripting programs themselves, to no avail.
I've also thought of modifying AutoTerror to incorporate a simliar GUI interface, but I lack the programming knowledge to create such a device.
Any thoughts? Suggestions? Ideas of how to obtain such a tool?
Due to the fact that we can't have complex macros within FFXI itself (limited to 6 lines), and while 3rd party scripting can work around this, it can lead to a lack of keys to press to initiate macros.
My idea is this... Run FFXI with the windower program, and have a small GUI interface which can execute macros for you by clicking a button which will send the necessary commands to the game. Each button could also have a gauge by it so you visually see when the specified command can be executed in-game again.
Why do this?
An example would be a "Provoke" macro button.
You hit the button, and it executes a script, such as that in-game. Contents of the script would be as follows:
/equip <slot> "Whatever enmity gear"
/ja "Provoke" <t>
/equip <slot> "Whatever DEF and VIT gear"
Once the button is hit, the gauge is depleted, the commands are sent to the game, and the gauge will start to refill. This would give any job the ability to track what job abilities are available without having to go through various windows or use the /recast command, as well as give the ability to switch in and out equipment necessary for the task you wish to perform.
If you've ever seen other MMORPG interfaces, such as WoW's, you'll understand what I mean. All their spells and abilities are visual elements on the screen and they can just click the ability they wish to use and you see when the ability is ready again. My idea is a little more complex as it allows you to send more commands within one click of a button.
Now, if this has already been thought of and done, please show me a link, as I've searched for the past 4 hours looking for something like this on a variety of forums and within scripting programs themselves, to no avail.
I've also thought of modifying AutoTerror to incorporate a simliar GUI interface, but I lack the programming knowledge to create such a device.
Any thoughts? Suggestions? Ideas of how to obtain such a tool?