Post by Spongebob on May 14, 2005 15:31:10 GMT -5
Hey guys i found a script , i do not take any credit for this . It for The nm Hoo Mjuu The Torrent .And ive done research and it apparently works with ACTOOL and i was wondering if you could tell me if this script can work so ill post it and see what you guys think :
// MACRO SETUP:
// CTRL+2 = /ja Provoke <t>
// CTRL+3 = /attack <t>
// CTRL+1 = /say something disappointing like "another pair of mittens" etc.
SetActiveWindow FFXiApp
// Constant(s)
Constants
MobID = hoo // the Name of your object of the mob. Declared in the Object statement
testID = unabletosee
target1 = 0 // don't change
target2 = 0 // don't change
testbool = 0
End
// End Constant(s)
While 0 < 1
keyASCII 9
Delay 100
IsObject $MobID at 906, 683
Delay 50
Keydown ^2 150
Call hitit
End
End
Procedure hitit
Keydown h 100
keydown wr 100
loop 12
keydown ^2 150
delay 300
end
keydown ^2 150
delay 1000
keydown ^3 150
delay 1000
keydown s 3000
delay 200
Isobject $testID at 21, 738
keydown s 3000
delay 200
end
delay 1000
keydown @6 150 //comment out if you don't want to do
delay 1000 //some action durring the battle
keydown @8 150 //(I use Jump and High Jump)
delay 60000
keydown ^1 150
delay 60000
end
Object hoo // Test at coords 906,683
248=0,0|114=2,0|124=4,0|64=6,0|100=8,0|88=10,0|124=12,0|64=14,0|100=16,0|88=18,0|
92=0,2|92=2,2|240=4,2|32=6,2|113=8,2|96=10,2|240=12,2|32=14,2|113=16,2|96=18,2|
159=0,4|39=2,4|26=4,4|240=6,4|153=8,4|31=10,4|26=12,4|240=14,4|153=16,4|31=18,4|
35=0,6|35=2,6|35=4,6|35=6,6|35=8,6|35=10,6|35=12,6|35=14,6|35=16,6|35=18,6|
151=0,8|151=2,8|156=4,8|109=6,8|35=8,8|35=10,8|35=12,8|35=14,8|35=16,8|35=18,8|
End Object
Object unabletosee // Test at coords 21, 738
173=0,0|24=2,0|24=4,0|255=6,0|24=8,0|109=10,0|172=12,0|255=14,0|29=16,0|31=18,0|255=20,0|255=22,0|
174=0,2|24=2,2|24=4,2|255=6,2|24=8,2|108=10,2|108=12,2|107=14,2|107=16,2|27=18,2|108=20,2|28=22,2|
End Object
// MACRO SETUP:
// CTRL+2 = /ja Provoke <t>
// CTRL+3 = /attack <t>
// CTRL+1 = /say something disappointing like "another pair of mittens" etc.
SetActiveWindow FFXiApp
// Constant(s)
Constants
MobID = hoo // the Name of your object of the mob. Declared in the Object statement
testID = unabletosee
target1 = 0 // don't change
target2 = 0 // don't change
testbool = 0
End
// End Constant(s)
While 0 < 1
keyASCII 9
Delay 100
IsObject $MobID at 906, 683
Delay 50
Keydown ^2 150
Call hitit
End
End
Procedure hitit
Keydown h 100
keydown wr 100
loop 12
keydown ^2 150
delay 300
end
keydown ^2 150
delay 1000
keydown ^3 150
delay 1000
keydown s 3000
delay 200
Isobject $testID at 21, 738
keydown s 3000
delay 200
end
delay 1000
keydown @6 150 //comment out if you don't want to do
delay 1000 //some action durring the battle
keydown @8 150 //(I use Jump and High Jump)
delay 60000
keydown ^1 150
delay 60000
end
Object hoo // Test at coords 906,683
248=0,0|114=2,0|124=4,0|64=6,0|100=8,0|88=10,0|124=12,0|64=14,0|100=16,0|88=18,0|
92=0,2|92=2,2|240=4,2|32=6,2|113=8,2|96=10,2|240=12,2|32=14,2|113=16,2|96=18,2|
159=0,4|39=2,4|26=4,4|240=6,4|153=8,4|31=10,4|26=12,4|240=14,4|153=16,4|31=18,4|
35=0,6|35=2,6|35=4,6|35=6,6|35=8,6|35=10,6|35=12,6|35=14,6|35=16,6|35=18,6|
151=0,8|151=2,8|156=4,8|109=6,8|35=8,8|35=10,8|35=12,8|35=14,8|35=16,8|35=18,8|
End Object
Object unabletosee // Test at coords 21, 738
173=0,0|24=2,0|24=4,0|255=6,0|24=8,0|109=10,0|172=12,0|255=14,0|29=16,0|31=18,0|255=20,0|255=22,0|
174=0,2|24=2,2|24=4,2|255=6,2|24=8,2|108=10,2|108=12,2|107=14,2|107=16,2|27=18,2|108=20,2|28=22,2|
End Object