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Post by mkriss5681 on Nov 20, 2005 14:36:49 GMT -5
Hey guys. I asked this question over at the windower forum, I was wondering if would it be possible to make a Lunar script that shows people in your partys status on the screen like Tparty. So if your playing Rdm/Whm you can see if someone needs a poisona or needs refresh? This would make you look like an awesome mage! Even with a ton of chat filters I have a hard time keeping up. It also could be used if a mob gains a status so you'll know to dispell it.
I was wondering if this would need to be scripted so if its updated when the status change is show in the text box? So when it says "Player2 is Poisioned" it will pop something on the screen and when it says "Player2's poision has worn off" it will drop off the screen?
The only problems I can think of is do you guys have chat output up and running yet or is it on the way? And, what if someone runs away from your party and an effect wear off does it say in the chat window or is it like speech where you won't see it if they are out of distance.
This is like the number 1 script request I have. Hopefully it can be done. Thanks guys, keep up the good work!
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Post by TinyTerror on Nov 20, 2005 14:54:19 GMT -5
Not yet. TParty uses some memlocs that I dont have access to right now. If you can figure out what they are, starhawk might be able to add them to the new ffxi memory lib hes building for me.
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Post by mkriss5681 on Nov 22, 2005 9:01:03 GMT -5
If the player status aren't on client side how hard would it be to write a script that pulls the status out of the chat window and just resets them like 15 seconds after the battle?
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sdphantom
Full Member
Savior and Destroyer
Posts: 230
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Post by sdphantom on Nov 22, 2005 15:06:47 GMT -5
If the player status aren't on client side how hard would it be to write a script that pulls the status out of thw chat window and just resets them like 15 seconds after the battle? Kind of difficult for the script to tell when you are in battle unless you actually engage in melee with the mob. Trying to pull if you're in battle, but not engaged in melee, from chat is too inaccurate to be of any real good. It is possible to have the script monitor the casting of any status cure spells cast and remove the matching status ailment from the list apart from whether the spell has any effect or not. Also have a condition to reset if the spell Erase has no effect on a party member, else remove the status effect that the spell took off. This is all once the script knows who your party members are, lol.
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Post by deathravin on Dec 24, 2005 23:18:39 GMT -5
That would be nice though...
Have
target_GetName( ) Player_GetName( ) PartyMember1_GetName PartyMember2_GetName PartyMember3_GetName ... PartyMember18_GetName
(probably want all the other player & target options too)
That'd be really nice... Could do a lot more with that. I'd almost want to make a whole new graphic display for party and aliance... I really hate the default ones, not enough data and too tough to read.
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Post by TinyTerror on Dec 25, 2005 0:04:47 GMT -5
This is starhawk's call. If he impliments it, I'll include it.
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