Rzn
Junior Member
Posts: 55
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Post by Rzn on Oct 30, 2005 17:18:29 GMT -5
"The instruction at "0x6a9e1355" refernced at "0x6a9e1355". The memory could not be "read"."
I had not run any scripts. i had mrargus, ffact and ffassist running witch is probly the cause.
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Post by TinyTerror on Oct 30, 2005 17:21:30 GMT -5
Is this with the latest build?
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Rzn
Junior Member
Posts: 55
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Post by Rzn on Oct 30, 2005 21:39:16 GMT -5
yes was was doing a test load
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Post by TinyTerror on Oct 30, 2005 21:47:24 GMT -5
Hmm, it might be an issue with having FFACT running at the same time. Both Lunar and FFACT use FFXIRead if im not mistaken. Mrargus and ffassist might also be causing it. I'm releasing a new logger console in the next version. If you can replicate this problem and send me the log with the next release, I should be able to find out whats happening.
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Post by whitewinter on Oct 30, 2005 21:58:15 GMT -5
mine did this with no ffact
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Post by TinyTerror on Oct 30, 2005 22:03:30 GMT -5
Alright, I'll add it to the list of stuff to check out. It's likely a product of the new script unloading code I added. I haven't seen this particular problem in person, but that might be because I have plugin debug mode turned on in the windower.
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Rzn
Junior Member
Posts: 55
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Post by Rzn on Oct 30, 2005 22:06:13 GMT -5
with debug mode on it just hangs lunar
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Post by TinyTerror on Oct 30, 2005 22:27:51 GMT -5
Ok, so are you loading lunar with "load Lunar", then unloading it right away with "unload Lunar"? I just tried that and it works fine. If you are loading scripts, post them or PM me with them. I need some more details.
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Rzn
Junior Member
Posts: 55
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Post by Rzn on Oct 30, 2005 22:47:06 GMT -5
I'm loading lunar in the console waiting about 1 min then unloading lunar in the console. It crashes even when i don't have any "toys" running.
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Post by TinyTerror on Oct 30, 2005 23:01:35 GMT -5
Ok, maybe its the time loaded. Let me give it a try.It could be a memory leak or something.
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Post by TinyTerror on Oct 30, 2005 23:13:24 GMT -5
Nope, I still cant reproduce the error. I'll add the new logging code tomorrow. That should let you generate a log file that will show me exactly whats going wrong.
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Post by whitewinter on Oct 31, 2005 0:14:35 GMT -5
I didnt even do anything, i had no plugins loaded and after i zoned it died
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Post by TinyTerror on Oct 31, 2005 0:28:45 GMT -5
I don't know what to tell you. I've done everything you described many times without problems. Lets wait for tomorrow's release before going any further.
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Rzn
Junior Member
Posts: 55
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Post by Rzn on Nov 1, 2005 9:37:38 GMT -5
Take your time fixing this, it's better than pulling the hub plug for getting out of crap pts. It's allso great for killing runaway scripts.
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Post by TinyTerror on Nov 1, 2005 9:46:17 GMT -5
Take your time fixing this, it's better than pulling the hub plug for getting out of crap pts. It's allso great for killing runaway scripts. HAHAHAHAHAHAAHAHAHAHHAHA! I ought to add a FFXI.party_Escape( ) function that drops the connection to POL when called. It would look like a disconnect
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