Onitaru
Junior Member
They call me Pope.
Posts: 62
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Idea
Mar 5, 2006 11:27:11 GMT -5
Post by Onitaru on Mar 5, 2006 11:27:11 GMT -5
How about making Lunar run with the 64 bit loader could it be done?
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Idea
Mar 5, 2006 12:53:00 GMT -5
Post by TinyTerror on Mar 5, 2006 12:53:00 GMT -5
I don't have any info on that. My experience writing 64 bit code is somewhat slim. It all depends on how it is compiled. If you could get me some more specific information about what is going wrong I might be able to help.
Lunar is made up of mostly off the shelf code. The primary components are Lua, SDL, the windower, starhawks memory code, and the custom wrapper libs that I wrote to expose the windower api. Im fairly sure SDL is ok with 64bit, but I'm not sure about lua. Since it is open source, it can be recompiled, but I dont have any 64 bit windows systems to do this on. All the hardware I develop on is 64 bit, but still running win32 for stability purposes.
If there is more demand for this, I will look into it, but right now my main priority is getting all the new features in and tested so i can release a new version.
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