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Post by X-Drop on Jan 24, 2006 17:16:45 GMT -5
A comparison between three methods used to display the FFXI chat log. Lunar Chat Scripts
Prepare for more FFXIread failure! The script will load three separate chat scripts at the same time allowing the user to compare their performance. I intend to use Chat_B.lua (center of the screen) in a future version of a FFXI UI. The script can take commands during run-time and alter it's appearance according to those commands. However, the UI needed to send those commands is still being worked on (building a UI from scratch is driving me nuts). Anyways, rather than trash the original chat script, I decided to post it so that anyone interested can see the limitations. Everything is commented in the scripts... so reading and interpreting should be easy.
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Post by TinyTerror on Jan 24, 2006 17:33:31 GMT -5
I'm working on the GUI stuff. I'll get into it once the next version of lunar is out.
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Post by chanterelle on Jan 24, 2006 19:14:06 GMT -5
What's the difference between this and the in-game chat log?
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Post by X-Drop on Jan 24, 2006 19:41:43 GMT -5
This script is just compares different ways to display text objects. It is by no means a script to replace the current FFXI chat log.
Chat_B.lua by itself does nothing special when compared to the current FFXI chat log. However with the parent script that I'm creating, imagine having the chat log adjust automatically to certain conditions.
Normally you may just have the main chat box open. But then you decide to put your lfp flag up, now a new chat box appears (as a seperate script) displaying only /tell's with a time-stamp.
When you finally join the party, the /tell chat box closes and a new /party chat box opens. Maybe even a chat box just for battle related chat would open too.
How bout when you walk into a city, a chat box opens just for all the /shout's that people spam. All the while, the main chat box would adjust to any new chat boxes opened. So if a /shout chat box opens, the main chat box will no longer display /shout messages. Leave the city, now the /shout box closes and the main adjusts accordingly and displays the occassionaly /shout you may hear while out and about.
Chat boxes could then be opened on any number of triggers-- equip linkpearl, start crafting, certain area, or whatever triggers are available to Lunar.
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Post by TinyTerror on Jan 24, 2006 21:50:27 GMT -5
Thats some slick shit.
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Post by DarkAquaus on Jan 25, 2006 13:59:27 GMT -5
.... any way that could be made into trasparent overlays with a chat control pannel? x.x that would be sweet!! You could filter buffs that fall from party members... or etc >.> nm deaths with times,
um.... .. . .. .. I wish i had more time and 40x the money /sigh
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Post by TinyTerror on Jan 25, 2006 14:41:17 GMT -5
Well, there should be mouse input in the next version, so you might be able to make a control panel.
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Post by X-Drop on Jan 25, 2006 14:53:10 GMT -5
lol.... I'm nearly done with the control panel that allows navigation with the numpad. I had no idea that mouse input in Lunar was that close to being a reality.
Oh... on another note, does Lunar recognize input from a gamepad? I like to kick back and just use my PS2 controller, but I have not tested this out yet.
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Post by TinyTerror on Jan 25, 2006 20:15:20 GMT -5
No.
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nebula
Junior Member
fear.
Posts: 59
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Post by nebula on Feb 1, 2006 20:58:05 GMT -5
sdl lets you read a joystick, would gamepad be so hard to add?
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