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Post by monotemo on Feb 2, 2006 2:20:40 GMT -5
Hey all, I'm new at this stuff, but with the help of: tinyterror.proboards37.com/index.cgi?board=lunarscripts&action=display&thread=1136369452I pulled out the mob information and turned it into LUA code. Then a wrote a pretty simple lookup script based on the current target information as well as a preset zone identifier to provide mob level range, aggro/linking information, and relative con info for your current character. You'll need to load this into Lunar with: .Lunar load MobInfo.lua Then set the current zone with: .Lunar command MobInfo.lua 0 0 "zonename as printed by the zoning string" When we get a func to return the current zone, this'll be automatic ;D Check it out! Here's the link. members.cox.net/caseyewing/MobInfo.lua --Monotemo
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Post by monotemo on Feb 5, 2006 22:00:51 GMT -5
Update 1 (Version 0.9): I've fixed a couple bugs that were probably causing Lunar to crash, and I implemented the zone detection by scanning the chat text. From my own testing it's not too intrusive or CPU intensive at the moment. So there's no need anymore to set the zone manually with a Lunar command unless you're just debugging. This version also has the latest mob database update from 02/02/2006 that X-Drop posted. Updated version is uploaded. members.cox.net/caseyewing/MobInfo.lua
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